The new venue comprised 2 main areas, the hub area at the front of house, and the gym hall a corridor’s length away. We were in the Gym. It always feels a bit cut off to be in the ‘other’ room, but I got the feeling everyone got round, and there was enough trader and game content to make the gym an essential part of the tour.
Deliberate or not, there was very much an Ancients theme to our area, as well as the Callinicum game Glasgow Phoenix were putting on for us, Gateshead club had an adjacent game, Lance & Longbow presented an impressive ‘Fulford Gate’ (stretching the concept of Lance & Longbow, maybe, Dave? … ), and there was a visual very impressive Siege of Troy layout.
(click on the pictures to see a larger version)
I would like to thank Paul Innes and his
Paul was careful to ensure that the game and info sheets gave a good flavour of the battle and of Tactica’s ideas without giving the unpublished new game away, and I shall respect his concerns. In addition, some of the game mechanisms were scenario add-ins to simulate the historical context.
The game runs to an initiative driven IGO-UGO sequence, with limited manoeuvre, simultaneous shooting but player-defined melee directions: familiar stuff to Armati/Tactica enthusiasts, but with some new subtle tweaks.
How the open movement works, I couldn’t say … working off a given scenario, and with Paul’s penchant for shoulder-to-shoulder deployments, there was not a great deal of player choice beyond go forward/not go forward. That said, I remember
A feature that certainly seemed to work well was variable unit size, and break levels gear to a link of unit size and morale/training levels. Again, not to much I will say, and no judgements I would like to make after what was just a taster … however it did seem to mesh nicely and gave a good and entertaining picture of battle.
The scenario played quickly despite a large number of players and visitors joining in, and the games were quite tight … comfortably allowing a morning and an afternoon run to completion, and a 1:1 result overall – which reflects both a balanced game, I think, and how marginal (or mostly ‘spun’) was the historically claimed ‘victory’.
(elsewhere at Claymore - the Troy game)
(elsewhere at Claymore - the Fulford Gate game)
I have to admit, with the Callinicum game to play, a hall full of ancients, and Society members dropping in to say ‘hi’, I didn’t get out much – so can’t really
add too much to the above brief survey of what seemed to be a successful show.
In addition to the Troy and Fulford games, the RAF Wargames Club had another innovative looking participation game, and since I snook in a Khartoum picture in my Phalanx report, I can hardly not mention the 'Gold for The Mahdi' adventure with its tomb raiding overtones
(RAF Wargames - Saving Private Ryan)
Certainly a worthwhile venture for the
Society of Ancients.
Thanks very much to everyone who contributed and to everyone who stopped by (and thanks for the positive feed back).
Thanks to SESWC for inviting us, and I hope the new venue lived up to your expectations.
Find Paul's Callinicum stuff (here ... )
See the Bletchley BattleDay pictures (here ... )