The Mercian DBA V3 tournament ...
In which some of us got to see what we'd learned of the latest version of the rules and how well we could apply it under the stress test of 6 quick-fire tournament games.
Pete had set a theme of armies that would have fought in historical Mercia (Mercia is, of course, an Anglo-Saxon kingdom in the true heart of England, and is famous for building a dyke along the Welsh border).
Consequently, I chose to give an overdue run to 'Arthur's' Sub-Roman British (though I took my new Vikings along just in case) ...
This is the army featured in what has become AoM's most popular ever post so please do click that link for a closer look ...
The snowy bases were a deliberate reference to that Clive Owen film, and although a bit of the glittery white flock has worn off, people still seem to get the idea.
The venue was a pleasant little Community Library which unfortunately I drove past a couple of times before locating (and after a number of other excursions I put down to navigating solo while driving head on into a low winter sun ...) ...
(wargamers in the library ... )
Anyway, I got set up pictures from some of my games .. No logic to which - I think the first game came and went too quick, and the game against Arnaud's elephants was too compelling to remember to take pictures ...
But I fought against ... Norman, Roman, Ancient British, Norman, Hindu Indian and Feudal English. As you can see, the theme was not compulsory and there was an elephant theory to test out (and actually I very nearly defeated it) ...
(Game Two - won)
(Game Three - lost)
(Game Four - drawn)
(Game Six - drawn)
The draws were bloody affairs in which the play evened up to produce no winner within the time limit. They were, however, close and entertaining games.
What did I learn? Well, some might say I never learn ... in Game Three I suffered close on a 'fools mate' by getting my Knight General killed by doubled-up light horse conceding the overlaps which then allowed Warband to quick kill my Spears. Game over in one inept round of die rolling. Now, I do know that can happen if put the commander on offer. I used to do the same with the Axumite elephant general.
But, spear-based, the army has a much better feel to it and all these Dark Age/Early Medieval battles create plausible game narratives. And I quite like the mounted recoilers passing through (most types of) foot. I hadn't really absorbed that option so it was nice to see it in play.
(photos courtesy of Martin Smith's endeavours)
I used an edifice in Game Four ... just to see what would happen ... interesting, and in one of my six games the plough turned rough (which is about right, of course).
I forgot to take my road ... but I did kill an enemy general ... and my peers generously voted my army best in theme (for which I was awarded a fridge magnet featuring Coventry's Lady Godiva ...) ...
SoA contributor Martin won, Arnaud came second and Martin M third. I came next to last but my cup was running over with fulfilling games and a proud outing for my little men.
Very enjoyable even, smiled on by the weather and I hope it returns next year ...
And its goodbye from him ...
(organiser Pete does a convincing Al Jolson ... and Richard takes the biscuit)
The Mercia DBA was part of the current Society of Ancients UK DBA League ...
... and some games were counted towards The Championship ...
Full results are published on Fanaticus/Mercian DBA ...
2 comments:
Great report as always. I admit I've been waiting with interest for your report.
The armies look well presented, and not just your own. The areas of plough look very effective.
What do the grey areas represent?
Thanks
The grey areas are decorative (slate?) effects on a premade GW modular board and all counted as open good going ...
The plough I used is that 'Miniature World Maker' (?) latex stuff that I think does look very plausible.
Expensive - but someone bought it for me as a present (so I haven't had to worry about the unjustifiable indulgence ;) ...)
Phil
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